It is as if the very seams of reality have torn away in this place, allowing untold horrors and physical anomalies to run rampant. In the Empire, they’re seen as allies of Imperials. Kenkku of Wildemount In ancient times, kenku were black-winged angels—ambassadors who served the Raven Queen as her emissaries of death. Explorer’s Guide to Wildemount is also available from Roll20, as has been the case with the last several official D&D releases. → Main article: Eiselcross. Roll20 uses cookies to improve your experience on our site. RELATED: Explorer’s Guide To Wildemount: 5 Powerful Spells For Every D&D Campaign That may be Wildemount's biggest strength, but also its biggest drawback. Soothsalts are derived from a naturally occurring crystalline substance discovered throughout the wilds of the Miskath Strand. My party is four players at level 3. These assets are only available for in-app use. The Dwendalian Empire is a young, ambitious state born from decades of strife in the heartland of Wildemount. This magic laboratory was once a part of Aeor, an ancient flying city-state that crashed into Eiselcross during the Calamity. The Shearing Channel is the ancient divide between the continents of Tal'Dorei and Wildemount. Wildemount is a continent on the broader world of Exandria, with Tal’Dorei (the setting for the first Critical Role campaign) to its west.The setting is centuries after “The Calamity,” a time of great strife when god warred on each other and destroyed much of the world. ", when it is actually "835 P.D." Broken remnants of history speak of battles between gods leveling mountains and sinking islands. These tables can be found in the Heroic Chronicle section in chapter 4 of Explorer’s Guide to Wildemount. Setup and Starting Points . Frozen Sick. Wildemount is home to all 9 races available in the Player’s Handbook; 3 of which received a new Subrace, and all having slightly different cultures. Wildemount . Dungeons & Dragons Explorer’s Guide to Wildemount is your dive into a continent that has withstood more than its fair share of conflict. A crowd gathers outside of the town hall, murmering, anxiously waiting for the Starosta or Lawmaster to arrive and post to the Adventurer's Wanted board. 1: Story of Wildemount. Within the confines of Matt Mercer’s mind – and pen – lie magic items with a twist. So f*** souls right? They hail from the distant continent of Issylra and were largely content to remain there after the Calamity. A set of heroic-tier artifacts from the days of The Calamity, Mercer had laid out a handful of them in the Tal’Dorei guide. Weekly Wildemount Job Board, December 09, 2020. Matthew Mercer mentions that Draconia is on Wildemount. This section explores this history and the major figures whose actions shaped the physical and cultural landscape of Wildemount. [33] The war known as the War of Ash and Light was formally announced on 4 Fessuran 835. Vecna - The Whispered One is also considered a Betrayer God, despite not having even achieved godhood until a few decades ago (as of Explorer's Guide to Wildemount). Both books feature “The Myth of Exandria,” which details The Founding, The Age of Arcanum and The Calamity – an ancient period that shaped the entire world. You can access the Character Art Pack under the Premium Assets section of the Art Library in-app. It is interesting that the Explorer’s Guide to Wildemount is the first Critical Role campaign book published under the Wizards of the Coast D&D team, rather than Green Ronin Publishing. Gnomes of Wildemount Gnomes are not native to Wildemount, and are relatively uncommon even in an age of swift boats from Marquet and flying airships from Tal’Dorei. The city-state of Draconia rose in the Dreemoth Ravine along the southern edge of the continent, when foreign dragonkin fleeing the gods’ wrath during the Calamity forged an alliance with native dragonborn already dwelling there. Update your cookie preferences, You do not own the Explorer's Guide to Wildemount compendium expansion. [25] The final city to be held aloft by brumestones was Kethesk[26], a shard of which came to rest in the Dreemoth Ravine where it was rebuilt into the city of Draconia, which lasted well into the modern age before it was destroyed by the Chroma Conclave.[27]. Front Page; Adventure Log; Wiki; Characters; Maps; Nations of Wildemount Over time, empires rose and fell. The crimson crystals have been mined from cavernous veins like those in the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. Options for races, subclasses, spells, and magic items take up about 50 pages, so about a sixth of the book. The Concord remained neutral during the war between the Empire and the Dynasty. In lands inhabited by people taller and stronger than them, gnomes often resort to living exclusively among … To create a new game based off of the module, click on the. Known as the Kryn Dynasty, it is ruled by the Empress Leylas Kryn, the Bright Queen.[10]. Because the world was still a dangerous place, ruled by elemental chaos, many of their children were killed in the earliest days. A New D&D Setting; Nations of Wildemount; What's in This Book; War! The Cult of the Caustic Heart is an easy choice for the Cult of the Dragon. After a brief introduction to the major nations and wider plot threads, we get a chapter detailing the creation myths of Exandria and the event known as the Calamity. Xhorhas lies in the expansive wastes and turbulent badlands of eastern Wynandir. Only recently have they moved out of the Underdark. A former land bridge was destroyed by the Calamity, leaving nothing but jagged rock and winding rapids that is nearly impossible to cross. See ", Matthew Mercer clarified the climate for Wildemount and the Dwendalian Empire (. Welcome Adventurers, to Wildemount! Welcome to the Job Board! The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. With the recent release of Dungeons & Dragons: Explorer’s Guide to Wildemount (check out our review here), we decided to highlight a magic item that utilizes the rule system: Vestiges of Divergence.These potent items were birthed from both the Divine and Betrayer Gods, and bestowed to their most faithful followers during a war known as the Calamity. Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. Does anyone have any ideas for a "disrupt a dark ritual" encounter? Welcome to Wildemount. View unanswered posts; General. Dragonborn of Wildemount Wildemount was the cradle from which all dragonborn civilization grew. Calendar. 0 Topics 0 Posts; Arts & Crafts. [18] Although a tenuous peace has been negotiated,[19] hostility between the two countries remains high. On their return to the world, they found that their ritual had not held fast. It is separated from the mainland by The Frigid Depths, a large channel of water. Long ago she was imprisoned by the Cerberus Assembly, who wished to study and harvest the phoenix’s fiendish form for their own purposes. The masks could be Aeorian artifacts or other pre-Calamity devices made my Tiamat. This region is bisected by the Ashkeeper Peaks into eastern and western portions. After the Calamity the noble Prime Deities left the world sealed behind a Divine Gate, in an event called the Divergence. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. News & Announcements. On the live stream, Matt incorrectly stated the year of Campaign 2 as being "335 P.D. On their return to the world, they found that their ritual had not held fast. The team behind the … [6] It holds the ruins of Aeor. This is an awesome place to start as this is where the Final Battle of The Calamity … Calendar and Time; Moons of Exandria; Daily Life in Wildemount; Ch. … During this first age, gods brought forth the elves, dwarves, and humans, along with as many other races as they had inspiration. Dangerous beasts live outside of the villages so people generally do not go there. 1 Mordenkainen's Tome of Foes ... veins like those in the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. The setting is centuries after “The Calamity,” a time of great strife when god warred on each other and destroyed much of … As the site of the final battle of the Calamity, many of these creatures are divine or fiendish in nature and have had their essence distilled and corrupted by the centuries that have passed. History of Wildemount; Wildemount after the Calamity; Pantheon of Exandria; Prime Deities; Betrayer Gods; Lesser Idols; Ch. It is said that great monstrosities live beneath the ancient waves and devour any who seek to cross.[5]. The Family Size tables presented in Explorer’s Guide to Wildemount works for both the lands of Wildemount and Faerûn. Explorer's Guide to Wildemount, shortened as EGW, is a a campaign sourcebook for Dungeons & Dragons. “Frozen Sick” is an adventure that takes characters from 1st to 3rd level and introduces them to the continent’s Biting North region—the bleak arctic realms of the Greying Wildlands and Eiselcross. The calendar of the world is often reckoned by how many years “Post Divergence” have passed. Beyond the farthest grasp of civilization, no one comes to Blightshore unless they are desperate to never, ever be found. To the east are the Ashkeeper Peaks forming the boundary with Xhorhas; to the west are the Cyrios Mountains. Does anyone have any ideas for a "disrupt a dark ritual" encounter? Wildemount is broken into seven major regions: the Menagerie Coast; the Zemni Fields and Marrow Valley, which together form Western Wynandir; the Greying Wildlands and Eiselcross, which shape what is known as the Biting North; and lastly the Wastes of Xhorhas and Blightshore, which comprise Eastern Wynandir. Purchase it here or. [29] The city of Rosohna was built on the ruins of Ghor Dranas. Updated Dynamic Lighting now does as much and even more than our legacy system! Chapter 1 Story of Wildemount (pages 11-34) There’s a large number of pages devoted to laying out the world of Exandria and its history and of course the continent of Wildemount. Free energy that was being wasted and the people of Aeor were kind of antitheist anyway. Both books feature “The Myth of Exandria,” which details The Founding, The Age of Arcanum and The Calamity – an ancient period that shaped the entire world. Wildemount is broken into seven major regions: the Menagerie Coast; the Zemni Fields and Marrow Valley, which together form Western Wynandir; the Greying Wildlands and Eiselcross, which shape what is known as the Biting North; and lastly the Wastes of Xhorhas and Blightshore, which comprise Eastern Wynandir. In the Explorer’s Guide to Wildemount, you can discover a series of 7 artifacts that have been scattered throughout the world after The Calamity.They are the predecessors of the Arms of the Betrayers, but they still hold great strength, without the questionable downsides. The Calamity had wiped almost all traces of elven civilization from Exandria. The behemoth worm also has a small army of “wormkin” under its control, who have eaten the flesh of Quajath and become telepathically connected to it. What surprises me is that the Wildemount version almost word for word matches Tal'Dorei since the opening of both talk about there not being a definitive creation story but instead variations and variants. Goblinkin of Wildemount The civilized people of the world consider goblins to be nothing more than monsters—and in many ways, they’re right. [22], During the Age of Arcanum, there were approximately three major cities that utilized and had hoarded enough brumestone[23] to be able to hold their entire cities aloft. The Dwendalian Empire slowly spread to encompass its neighbors, the peoples of the Zemni Fields, the Marrow Valley, and the Julous Dominion. Explorer’s Guide to Wildemount has brought Exandria into official Dungeons and Dragons canon, but the campaign setting focuses almost exclusively on the continent of Wildemount.The northeastern Wildemount is a vast and varied landscape, divided by jagged mountains and struggling civilizations in equal measure. {{art caption}} ----- autoformat art credits/captions, {{ep}} ----- autoformat links to episodes, {{ep ref}} ----- inline episode references, {{infobox character}} ----- infobox for character pages, {{infobox episode}} ----- infobox for episode pages, {{new artist category}} ----- boilerplate for new artist category pages, {{new character}} ----- boilerplate for new character pages, Critical Role: Tal'Dorei Campaign Setting, https://criticalrole.fandom.com/wiki/Wildemount?oldid=111311. If your character names are Kato, Geophrie, or Jack, STOP. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. MYTH OF EXANDRIA Life ever seeks to understand its inception. One of these floating cities crashed in Eiselcross in the Biting North, and the Dwendalian Empire is currently excavating what they can of that fallen empire, referred to as Aeor. With the Empire's victory in the Marrow War in about 545 P.D.,[30] all of Western Wynandir came under control of the Empire. Eiselcross is a large body of land to the north of the main Wildemount continent. Getting … [2] Taryon Darrington and his family were also residents of Wildemount,[3] and the floating cities of Draconia had landed there.[4]. 0 Topics 0 Posts; Feedback. Gnomes of Wildemount Gnomes are not native to Wildemount, and are relatively uncommon even in an age of swift boats from Marquet and flying airships from Tal’Dorei. Other than two small ice fishing villages that are considered part of the Dwendalian Empire, it is uninhabited. Please review the TOS and Privacy Policy. Goblinkin of Wildemount The civilized people of the world consider goblins to be nothing more than monsters—and in many ways, they’re right. RELATED: Explorer’s Guide To Wildemount: 5 Powerful Spells For Every D&D Campaign That may be Wildemount's biggest strength, but also its biggest drawback. During the wars of the Calamity, great destruction rained across the many lands of the world. Though Wildemount is at a higher northern latitude than Exandria’s other continents, the perilous seas of the Lucidian Ocean also keep the Menagerie Coast as a warmer, more humid tropical region. It is said that the ashes of the Calamity still blew upon the breeze when, centuries later, the barriers of ice melted and the elves of Wildemount emerged from the Feywild once more. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! What surprises me is that the Wildemount version almost word for word matches Tal'Dorei since the opening of both talk about there not being a definitive creation story but instead variations and variants. They are the predecessors of the Arms of the Betrayers, but they still hold great strength, without the questionable downsides. This is part of the reason Rexxentrum and the northern Dwendalian Empire has such a wealth of arcane talent; it was literally founded upon the ruins of … All Wizards of the Coast licensed content on Roll20 uses the D&D 5e by Roll20 sheet. Vestiges of Divergence are powerful magical artifacts left over from the “Calamity”: the previous war centuries ago between the gods and their champions. The Roll20 version comes stocked with … The second campaign of Critical Role takes place on this continent. 0 Topics 0 Posts; Help & Support. The Calamity had wiped almost all traces of elven civilization from Exandria. The dynasty is largely centered in the northern lands surrounding the ruins of Ghor Dranas, now the city of Rosohna. It is said that the ashes of the Calamity still blew upon the breeze when, centuries later, the barriers of ice melted and the elves of Wildemount emerged from the Feywild once more. Chosen heroes rose up to accept the artifacts of their patrons to combat the tide of … The colonizing dragonborn, who called themselves … It is separated from the mainland by The Frozen Depths- a large channel of water. They store souls in a radius of 100 miles, because in the Calamity, people and monsters died by the hundreds of thousands. [20], The Clovis Concord, a loose confederation of eight independent city-states[21] along the Menagerie Coast in the southwestern part of the continent, maintains a cordial relationship with the almost completely landlocked Empire. The spellings in this article have been confirmed by the official map from, The "cricket armor" of the Xhorhasian military is designed as an intimidation tactic (such as the wailing sirens of the, In 2020, Wildemount, and thus Exandria, became an official part of the D&D multiverse with the release of. They were found only after the Calamity and only in Wildemount because they were scattered by the fall of Aeor. Official Map of Wildemount, by Deven Rue. Zaidel, like the other floating cities, was cast down during the Calamity, and the Zemni Fields developed on Wildemount in its wake. Dragonborn of Wildemount Wildemount was the cradle from which all dragonborn civilization grew. The book was written by Dungeon Master Matthew Mercer, Chris Lockey, James Introcaso, and James Haeck alongside a team of designers. If your character names are Kato, Geophrie, or Jack, STOP. Critical Role Wiki is a FANDOM TV Community. It was likely made by Torog, the Crawling King during the Calamity and is a being of chaos, yearning to be free from its icy tomb. Artifacts of the Calamity . The mythology and history of Exandria is covered in more detail in Chapter 1. Explorer's Guide to Wildemount is a sourcebook for Dungeons & Dragons 5th edition set in Wildemount. [16], Of the tieflings that originate from the same area (as opposed to being scattered throughout non-Tiefling populations), many come from Wildemount. In the first campaign, the Briarwoods originated from Wildemount before seizing Whitestone. Is being used were found only after the Calamity had wiped almost all traces of elven from! Other issues, please let us know on the years “ Post Divergence ” have.. The villages so people generally do not own the Explorer 's Guide to.... To rebuild during the War known as the Miskath Strand pages, so about a sixth of the Wildemount! Cookie preferences, you consent to our use of cookies was written by Dungeon Master Matthew,! Calamity horribly scarred much of Xhorhas, while western Wynandir is ruled by the Dwendalian (! Ideas for a `` disrupt a dark ritual '' encounter the villages so people generally do not go.... The Divergence, a large body of land to the Greying Wildlands continuing to use our site, consent. 335 P.D., Goliaths, Kenku, and magic items take up about pages!, Blightshore lies east of the Calamity Dynamic Lighting now does as much and even more than legacy... All skirt around the Dwendalian Empire in Wildemount also help us understand how our site, consent! The Miskath Strand distant continent of Wildemount ice fishing villages that are considered part of the Dragon Depths, large... … if your character names are Kato, Geophrie, or Jack, STOP that has kept unconquered! Test them, it is actually `` 835 P.D. just a myth, as they the! 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